GAME CONFIGURATION INI FILE
GXBE69.ini[Video_Settings] AspectRatio = 3 WideScreenHack = False Crop = False UseXFB = False UseRealXFB = False ImmediatelyPresentXFB = True StoreXFBToTextureOnly = True HiresTextures = True ScaledEFB = True DisableFog = False [Video_Hacks] EFBToTextureEnable = True EFBScaledCopy = True EFBAccessEnable = False BBoxEnable = False ForceProgressive = False SkipDuplicateXFBs = False TextureCacheAccuracy = 3 StoreEFBToTextureOnly = False [Video_Enhancements] MaxAnisotropy = 16 ForceFiltering = False [Video_Shaders] CompileShaderOnStartup = True ShaderCompilationMode = 0 [Core] EmulationSpeed = 1.0 CPUThread = True [Controls] PadProfile1 = SSX3-MAX
GXBE69.ini File Summary
- Native widescreen (no hacks, correct aspect ratio)
- High accuracy (TextureCacheAccuracy = 3)
- Smooth visuals (shader precompile, scaled EFB)
- Low latency (ImmediatelyPresentXFB)
- High resolution
- Stable effects (fog, snow, particles, lens flares all render correctly)
This is a clean, accurate, and stable configuration for SSX3 on a widescreen monitor with the game’s own anamorphic mode enabled. Enable Anamorphic inside the game options.
[Video_Settings]
AspectRatio = 3
- Forces Dolphin to output 16:9.
- Since SSX3 already supports anamorphic widescreen, this ensures the image displays correctly without stretching.
WideScreenHack = False
- Disables Dolphin’s widescreen hack.
- Correct choice because the game already has native widescreen.
- Prevents geometry glitches and broken UI.
Crop = False
- Shows the full image.
- No automatic cropping of overscan or black bars.
UseXFB = False / UseRealXFB = False
- Disables the old GameCube/Wii framebuffer emulation.
- SSX3 doesn’t need it, and disabling it reduces latency and improves clarity.
ImmediatelyPresentXFB = True
- Reduces display latency.
- Makes camera movement feel more responsive.
StoreXFBToTextureOnly = True
- Uses the faster, modern XFB path.
- Good for Metal on macOS.
HiresTextures = True
- Allows Dolphin to load high‑resolution textures.
- Useful if you’re using custom texture packs.
ScaledEFB = True
- Scales EFB effects (snow, fog, particles) to your internal resolution.
- Prevents low‑res artifacts at high resolutions.
DisableFog = False
- Fog stays enabled.
- SSX3 uses fog heavily for atmosphere and depth.
[Video_Hacks]
EFBToTextureEnable = True
- Faster rendering path.
- SSX3 works perfectly with this.
EFBScaledCopy = True
- Ensures EFB copies scale with resolution.
- Keeps snow trails and particle effects crisp.
EFBAccessEnable = False
- Game doesn’t need CPU access to EFB.
- Turning it off improves performance.
BBoxEnable = False
- Bounding box emulation is off.
- SSX3 doesn’t use it.
ForceProgressive = False
- Lets the game decide.
- SSX3 already runs in progressive mode.
SkipDuplicateXFBs = False
- Dolphin won’t skip duplicate frames.
- Improves visual stability and avoids flicker during transitions.
- Slightly higher GPU load, but your M1 Max handles it effortlessly.
TextureCacheAccuracy = 3
- Highest accuracy mode.
- Reduces texture pop‑in and streaming glitches.
- SSX3 streams textures constantly, so this setting helps a lot.
StoreEFBToTextureOnly = False
- Allows EFB copies to go to RAM when needed.
- Helps with certain effects that break when texture‑only mode is forced.
[Video_Enhancements]
MaxAnisotropy = 16
- Maximum texture sharpness at angles.
- Makes snow, terrain, and distant surfaces look crisp.
ForceFiltering = False
- Lets the game decide how textures are filtered.
- Prevents over‑blurring.
[Video_Shaders]
CompileShaderOnStartup = True
- Dolphin pre‑compiles shaders before gameplay.
- Eliminates stutter during races.
- Perfect for a fast machine like the M1 Max.
ShaderCompilationMode = 0
- Synchronous mode.
- No visual glitches during shader compilation.
- Slightly slower startup, but flawless gameplay.
[Core]
EmulationSpeed = 1.0
- Normal speed (100%).
CPUThread = True
- Dual‑core mode enabled.
- Big performance boost.
- Safe for SSX3.
[Controls]
PadProfile1 = SSX3-MAX
- Loads custom controller profile
