CONFIGURATION

GAME CONFIGURATION INI FILE

GXBE69.ini
[Video_Settings] AspectRatio = 3 WideScreenHack = False Crop = False UseXFB = False UseRealXFB = False ImmediatelyPresentXFB = True StoreXFBToTextureOnly = True HiresTextures = True ScaledEFB = True DisableFog = False [Video_Hacks] EFBToTextureEnable = True EFBScaledCopy = True EFBAccessEnable = False BBoxEnable = False ForceProgressive = False SkipDuplicateXFBs = False TextureCacheAccuracy = 3 StoreEFBToTextureOnly = False [Video_Enhancements] MaxAnisotropy = 16 ForceFiltering = False [Video_Shaders] CompileShaderOnStartup = True ShaderCompilationMode = 0 [Core] EmulationSpeed = 1.0 CPUThread = True [Controls] PadProfile1 = SSX3-MAX
GXBE69.ini File Summary
  • Native widescreen (no hacks, correct aspect ratio)
  • High accuracy (TextureCacheAccuracy = 3)
  • Smooth visuals (shader precompile, scaled EFB)
  • Low latency (ImmediatelyPresentXFB)
  • High resolution
  • Stable effects (fog, snow, particles, lens flares all render correctly)

This is a clean, accurate, and stable configuration for SSX3 on a widescreen monitor with the game’s own anamorphic mode enabled. Enable Anamorphic inside the game options.

[Video_Settings]
AspectRatio = 3
  • Forces Dolphin to output 16:9.
  • Since SSX3 already supports anamorphic widescreen, this ensures the image displays correctly without stretching.
WideScreenHack = False
  • Disables Dolphin’s widescreen hack.
  • Correct choice because the game already has native widescreen.
  • Prevents geometry glitches and broken UI.
Crop = False
  • Shows the full image.
  • No automatic cropping of overscan or black bars.
UseXFB = False / UseRealXFB = False
  • Disables the old GameCube/Wii framebuffer emulation.
  • SSX3 doesn’t need it, and disabling it reduces latency and improves clarity.
ImmediatelyPresentXFB = True
  • Reduces display latency.
  • Makes camera movement feel more responsive.
StoreXFBToTextureOnly = True
  • Uses the faster, modern XFB path.
  • Good for Metal on macOS.
HiresTextures = True
  • Allows Dolphin to load high‑resolution textures.
  • Useful if you’re using custom texture packs.
ScaledEFB = True
  • Scales EFB effects (snow, fog, particles) to your internal resolution.
  • Prevents low‑res artifacts at high resolutions.
DisableFog = False
  • Fog stays enabled.
  • SSX3 uses fog heavily for atmosphere and depth.
[Video_Hacks]
EFBToTextureEnable = True
  • Faster rendering path.
  • SSX3 works perfectly with this.
EFBScaledCopy = True
  • Ensures EFB copies scale with resolution.
  • Keeps snow trails and particle effects crisp.
EFBAccessEnable = False
  • Game doesn’t need CPU access to EFB.
  • Turning it off improves performance.
BBoxEnable = False
  • Bounding box emulation is off.
  • SSX3 doesn’t use it.
ForceProgressive = False
  • Lets the game decide.
  • SSX3 already runs in progressive mode.
SkipDuplicateXFBs = False
  • Dolphin won’t skip duplicate frames.
  • Improves visual stability and avoids flicker during transitions.
  • Slightly higher GPU load, but your M1 Max handles it effortlessly.
TextureCacheAccuracy = 3
  • Highest accuracy mode.
  • Reduces texture pop‑in and streaming glitches.
  • SSX3 streams textures constantly, so this setting helps a lot.
StoreEFBToTextureOnly = False
  • Allows EFB copies to go to RAM when needed.
  • Helps with certain effects that break when texture‑only mode is forced.
[Video_Enhancements]
MaxAnisotropy = 16
  • Maximum texture sharpness at angles.
  • Makes snow, terrain, and distant surfaces look crisp.
ForceFiltering = False
  • Lets the game decide how textures are filtered.
  • Prevents over‑blurring.
[Video_Shaders]
CompileShaderOnStartup = True
  • Dolphin pre‑compiles shaders before gameplay.
  • Eliminates stutter during races.
  • Perfect for a fast machine like the M1 Max.
ShaderCompilationMode = 0
  • Synchronous mode.
  • No visual glitches during shader compilation.
  • Slightly slower startup, but flawless gameplay.
[Core]
EmulationSpeed = 1.0
  • Normal speed (100%).
CPUThread = True
  • Dual‑core mode enabled.
  • Big performance boost.
  • Safe for SSX3.
[Controls]
PadProfile1 = SSX3-MAX
  • Loads custom controller profile